Quantcast
Channel: Photon Voice — Photon Engine
Browsing all 671 articles
Browse latest View live

Access Microphone samples for local player

Heyo,I'm trying to make some visual effects that react to the player's own voice. I need to get audio sample data from the local microphone, but it looks like Photon Voice has already taken ownership...

View Article


voice & audio effects?

Hi there,I want to process the voice audio before broadcasting, is this possible with the unity audio effects etc? If yes then how can I route the signal to be effected and then broadcast?thanks!Alex

View Article


change player prefab at runtime?

Is there any component or script included to update the player to use a new prefab at runtime so I can change which model is being used by the player?thanks!

View Article

player movement & photon voice demo..

I have photon voice demo running with photon server..I have kinect v2 driving my player avatar on the server machine it works ok but the avatars body movement is just static on the player 2 machine (T...

View Article

Disconnection on long scene load

Hi,I'm seeing the message "PUNVoice: Player 2 voice # 1 speaker unlinked." for some clients when they connection to my game, the only common fact is that those clients seem to take around 10 seconds...

View Article


load balancing client error?

Im trying to just simply import photon voice from the asset store and this is happening. I can import it cleanly on a new project but on an existing project i get this error. any insight to why this...

View Article

Muting a specific player

I want each client connected to the voice server to be able to choose who they hear talking or to put it another way I want each player to be able to mute other players by pushing a button next to...

View Article

Opus Encoder Error : Channel must be stereo or mono

Im getting an error when trying to initialize the Opus encoder class in Unity3d 5.6 beta versions. The code works flawlessly on 5.5 and 5.4. I have tried b7-b9 and none of them work. Here are the error...

View Article


First time PUN Voice help.

I am working with a pre made photon asset on the store and it works great, I am trying to incorporate PUN Voice and I get a lot of errors, anyone else have this issue? Any fixes?

View Article


Photon Voice constantly unlinked

Hi,We currently have the game "We Were Here" on steam and are getting reports of players not being able to hear each other. We are having a hard time identifying the problem. We have a matchmaking...

View Article

Photon Voice on LAN ?

Hello, I have a problem. I downloaded the unity Photon Voice asset, which works fine elsewhere, but it uses the cloud. But I want to use it in LAN. I downloaded the server...

View Article

Photon Voice not working on Android (Daydream)

Hi,we are using Photon Voice with Unity 5.60f3 and Daydream. It doesn't matter what we set the API Level to, the Photon Voice recorder is not working from Daydream devices. Android users can hear other...

View Article

Photon Voice breaks Photon Unity Networking

Using Unity 5.6.0f3 - installing from Unity Asset Store. Import/Installing Photon Unity Networking (Free) without issue, all demos work. Install Photon Voice second, errors start to occur:...

View Article


IsConnectedAndReady and WaitUntil

Hello,I noticed an issue using WaitUntil with the PhotonVoiceNetwork.instance.client.IsConnectedAndReady.The following method log false. private IEnumerator Init(){yield return new WaitUntil(() =>...

View Article

Cannot archive for iOS distribution if opus_egpv.bundle is included

I am trying to release my game on the apple app store, but if opus_egpv.bundle is included the Archive creation fails with the following error:Presenting: Error Domain=IDEFoundationErrorDomain Code=1...

View Article


instantiate character on different location

In the sample scene DemoVoice-push to talk. How to instantiate the joining users to specific position.

View Article

How to instantiate the joining users to specific position?

In the sample scene DemoVoice-push to talk. How to instantiate the joining users to specific position.

View Article


Photon Voice & TCP client

Hi.I'm developing an application that has a voice chat and receive data from a server via TCP socket.I've made a simple application using System.Net.Sockets and works well.. but when I use it in the...

View Article

Hide characters

Hi,I'm using the demo of Voice chat.Character are instantiated when a user join a room.I'm writing here to ask:- How can I hide characters? (user join the room but no characters are displayed in the...

View Article

Help with Audio Groups

I can't seem to get the following to work.3 players: Player A - group 1Player B - group 2Player C - group 1Player A should be able to hear Player CPlayer B should be able to hear ALL PlayersPlayer C...

View Article
Browsing all 671 articles
Browse latest View live