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Channel: Photon Voice — Photon Engine
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IsConnectedAndReady and WaitUntil

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Hello,

I noticed an issue using WaitUntil with the PhotonVoiceNetwork.instance.client.IsConnectedAndReady.

The following method log false.
private IEnumerator Init()
{
yield return new WaitUntil(() => PhotonVoiceNetwork.instance.client.IsConnectedAndReady);
Debug.Log(PhotonVoiceNetwork.instance.client.IsConnectedAndReady);
}
While the following method log true.
private IEnumerator Init()
{
while (!PhotonVoiceNetwork.instance.client.IsConnectedAndReady)
yield return null;
Debug.Log(PhotonVoiceNetwork.instance.client.IsConnectedAndReady);
}
I think it should work, but don't know why it doesn't.

Thanks for your future answer.

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