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Photon Voice and asmdef

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Hello,

I want to use the asmdef file in Unity 2018.1 with photon voice.

I've follow this tuto for assemblies definitions for all folders included Photon Unity Networking and PUNVoice folders and plugin.

But, I've an error when its compiling (see below).
Assets/PUNVoice/Scripts/PhotonVoiceNetwork.cs(158,72): error CS0122: `PhotonNetwork.networkingPeer' is inaccessible due to its protection level

Anybody have allready test this? if yes how do you do?
Thanks

Radio comms effect with static and voice distortion

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Hello,
Has anyone seen on the asset store an asset that will work with Photo Voice that will allow to talk to other players that are out of voice range over a radio.... that must also distort the voice with static effects (just like if you was talking over a radio)?

Or, does anyone know if this is possible in Photo Voice and if so how?

Voice Echo & Distortion

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I have been looking photon voice chat examples to integrate in my project but the problem is I am able to connect to other players but unable to listen to other players voice properly as it echo too much and just what i say is also heard in same device. Please help.

PUN Voice Push To Talk Demo not work

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Hello , i am try demo "PUN Voice Push To Talk Demo" , but not work i am following all steps (APPID , Voice APP ID )
unity version : 2018.1.6f1
Build : Android

Screen_Shot_2018_08_12_at_2_04_08_PM

Photon Voice and iphone

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Hi

using 1.13 Photon Voice

I can see you have implemented the https://github.com/cbaltzer/UnitySpeakerFix

However we still get sound only from the iphone ear speaker (the one used when making or receiving a call) not the main speakers.

On older devices with plug in headphones sound is routed to the headphones when plugged in.

If using bluetooth headphones on newer devices the sound is not routed and the ear speaker (the one used when making or receiving a call) remains activated.

Help, what am I missing?

All fine on Android though

Cheers

Pun 2 and Voice Chat

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Hello,
When i import voice chat package from assetstore i got many errors in my project. Is there any voice chat package compatible with PUN 2 ?

Best Regards

Voice playback way too fast

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Hi, I'm encountering a challenge using voice on a self-hosted photon server. When the clients are in the US, voice sounds fine, but when the client is in Europe, the voice playback is distorted. It sounds like the voice is sped up X10 or something like that - it's really high and fast. Has anyone else run across behavior like this?

Thanks.

Send voice to more than 16 users in a room.

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Hi probably this was asked before, but searched and didn't found anything.

Is it possible to set up a room with 20 users and have only one send voice and everyone else receive the voice data?

Any help is truly appreciated :)

Current version of Photon voice not working when I update from v1.13

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Hi, I'm having a pretty hard time getting to the bottom of this problem - I updated to a new version of voice from the older version I was using (v1.13). I don't change anything besides updating, but now there is no transmission of voice between clients. There aren't any errors or anything, I'm just kind of lost as to how I should go about debugging this. Any input helps, thanks!

I used PUNVOICE to chat each player with their place but have some problem.

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I tried to make game that each player talks with others, near players can communicate but far players cannot communicate with other players. But PUNVoice is chat with room so It can't. Is any solution to solve this problem??

Photon Voice & TCP client

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Hi.
I'm developing an application that has a voice chat and receive data from a server via TCP socket.
I've made a simple application using System.Net.Sockets and works well.. but when I use it in the Photon Voice app (connected to Photon Server), the Photon Voice works but the client/server communication doesn't work. Why? Conflicts?
Any suggestions to solve this problem?

Too much Echo and Voice Distortion

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When we connect two player one from android and other from android/Desktop too much echo and noise is generating. I tried with changing the mic type to Photon but there is no difference. I am testing with the demo scene which we get from the Photon Voice SDK. I tried using headphones then some what better than Speaker but still echo is there. If I use between two desktops with speakers then its working good but the problem arises when we connect device with android. I have read all the discussions related to echo but it did'nt help me so i am writing in this new discussion. Thank you in advance.

PV not working on Magic leap through Unity

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I'm trying to get PV to work on magic leap. With out any of the opus_egpy or libopus_egpy files enabled for the lumin platform I can hear the other person (not using a magic leap headest), I have tried enabling all the different android and ARM versions of those. some of them allow me to still hear the other person others do not, but none of them allow for the other person to hear me. I have done a mic check on the magic leap and we are 100% positive that we are getting mic input. I am running Lumin SDK 0.16.0 with Unity 2018.1.9f1-MLTP8.1 my problem sounds very similar to this post http://forum.photonengine.com/discussion/9569/photon-voice-not-working-on-android-daydream but I have already made sure that we are correctly setting the microphone permissions and it does ask for permission before it will enable the microphone.

PhotonVoice Audiosource

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Is there any way I can make an AudioSource be the source of the Recorder instead of just an audio clip? The only "solution" I though of was, outside Unity send all the system audio to a virtual microphone input in order to mimic the microphone audio.

Voice 2 - Early Access

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Hi Everyone, We are updating our early access package of the upcoming major Photon Voice version (will be referred to as Photon Voice 2). This features major internal changes, API changes, performance and optimization improvements but keeps the same design pattern you know and expect from Photon Voice 1/Classic. Download it here: https://www.dropbox.com/s/ci7ywhxfh3zgbvz/PhotonVoice2_EarlyAccess.unitypackage?dl=0 Few things to know: - Unity 5.6.0 is the minimal version What's new:
  • Improved API and better Unity components.
  • Improved Audio Quality thanks to the new WebRTC based DSP (Echo Cancellation, Noise Suppression, Automatic Gain Control, etc.): see DemoVoiceUI for testing!
  • Compatibility with PUN2 (version v2.2.1).
  • Easier integration with PUN2: see DemoVoicePun.
  • PUN2 demos and PhotonChatAPI included with Photon Voice 2 (which wasn't the case with Photon Voice 1).
  • Flexibility: since now it is decoupled from PUN2, it can be used (always inside Unity) with Photon Realtime, Photon Bolt, Photon Chat or even standalone.
  • New WebRTC based DSP.
  • New/updated demos.
  • Photon Voice has its own namespace to avoid clash with other assets.
  • Work-in-progress documentation: https://doc.photonengine.com/en-us/voice/v2
  • Work-in-progress reference API: http://doc-api.photonengine.com/en/voice/v2
We welcome your feedback on this, as always! Simply post in this thread.

How to Save PhotonVoice Recorder Settings

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I'm having trouble saving my enable component settings for Photon Voice Recorder per player. I'm trying to have a mute feature to mute certain players when they pause my game. It works for the most part however, once the photon player dies in my game their settings get reset upon death and when they're instantiated again their photon voice recorder component is enabled all over again. What's the fix to save? My code if (Input.GetMouseButtonDown(0)) { if (EventSystem.current.IsPointerOverGameObject()) { teamTmp[i].SetCustomProperties(setPlayerData); Debug.Log("Muted Player " + teamTmp[i].ToString()); teamTmp[i].customProperties["Mute"] = true; GameObject.Find(teamTmp[i].name).GetComponent().rec.enabled = false; if(GameObject.Find(teamTmp[i].name).GetComponent().rec.enabled == false) { Debug.Log("Player's Audio Recorder is disabled"); } } }

Sound heavily distorted with conferencing mic-speaker

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Hello everyone, I have implemented PhotonVoice in my game. It works great, except one thing. Anytime I try to use ANY conferencing mic-speaker the sound gets heavily distorted. I tried several conferencing mic-speaks (Jabra, Plantronics) I also tried SoliCall software solution. It's always the same. It only happens with PhotonVoice sounds. Any other sounds in the game are just fine. The problem disappears if I use any other speaker than conferencing (jack, usb, bluetooth, hdmi are all fine). I have tried this on two machines. One with Win7 (64b), second Win10 (64b). Drivers are up to date. It's the same problem everywhere. I tried to mess around with bitrate, sampling rate,... it's always the same. May Opus codec cause this problem? Any idea on how to fix this would be much appreciated. I have already spend so many hours on this. Thanks a lot

Weird audio distortion in Photon

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Hey all, We've been having some odd problems with photon voice since updating to the latest version from an older one. In some sessions, audio will have an odd 'stuttering' quality, like half the frames are getting dropped. I'm not talking about an occasional hitch, which is to be expected given network weather, but bad enough that the speaker can become unintelligible. It also happens over LAN, where bandwidth shouldn't be an issue, and can often be fixed by restarting the client. Has anyone experienced anything like this? Any idea what might be up? We're using the HTC Vive microphone for audio capture, and it doesn't seem to be a hardware fault (the audio does not show up when recording audio directly). Thanks for any help you can give! -Andre

Photon Voice 2.0 causing Unity to freeze

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Anyone else getting this bug? I'm using Unity 2018.2.13, but I've also tested on 2018.2.6 and had the same effect. When I try to run Photon Voice 2.0 in my scene, it'll sometimes cause Unity to freeze up when I click on the play button. It seems that the first time I try to run it, it works fine, but any subsequent time, it'll freeze up. Sometimes it doesn't seem to follow this pattern so I'm very bewildered. This bug seems to happen in the example PUN demo that's provided in the asset, but the minimal demo and the UI demo do not seem to have this bug. Any ideas as to what's going on here?

Bug Report: PUN2 Voice Prefab not working without Auto Create Recorder

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I wasn't able to transmit voice from my voice prefab until I enabled "Auto Create Recorder" in "Photon Voice View". Before that, I had manually added a "Recorder" component to my prefab, configured it (including setting the "Transmit" attribute to true) and dragged it into the "Photon Voice View: Recorder In Use" field. Nevertheless, I was getting a null exception (couldn't find the Recorder). After removing the Recorder and enabling "Auto Create Recorder", it started working. I have "Use Primary Recorder" disabled, and no Primary Recorder in "Photon Voice Network", either. I'm on Unity 2018.2.11f1, PUN2 and Photon Voice 2. Not sure if I was doing something wrong or if it's a bug, thought I'd report it here so that you can take a look at it.
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