I'm a bit new to most of coding in C#, there's quite a few things I don't quite know yet, so sorry if I'm a bit of a noob.
I also don't really know how to accurately search this site for other posts similar to what I'm wanting to know, so sorry if this has already been posted.
I would like to ask what kind of code I'd use to send a Byte Array over the Photon Network, and maybe a few other questions relating to if I setup an asset called VoiceChat through the Photon Network correctly. I'm using Photon Cloud, and making a simple FPS game on Unity3D for Web Players, and my biggest problem is I don't know what code to use, or where to put it to send these to the other players using PUN Cloud:
I also don't really know how to accurately search this site for other posts similar to what I'm wanting to know, so sorry if this has already been posted.
I would like to ask what kind of code I'd use to send a Byte Array over the Photon Network, and maybe a few other questions relating to if I setup an asset called VoiceChat through the Photon Network correctly. I'm using Photon Cloud, and making a simple FPS game on Unity3D for Web Players, and my biggest problem is I don't know what code to use, or where to put it to send these to the other players using PUN Cloud:
public VoiceChatCompression Compression; public int Length; public byte[] Data; public int NetworkId;