Getting a Voice error when setting DisconnectAfterKeepAlive to true
I have set DisconnectAfterKeepAliveĀ to true in ConnectionHandler.cs and changed KeepAliveInBackground to 5 seconds so players disconnect from the room faster when the app goes into the background....
View ArticleForum Retirement. Becoming read-only.
Hey Everyone,After many dedicated years of service, we have made the decision to retire this Forum and switch to read-only. So you can still access and reference existing posts.Instead, we will be...
View ArticleUsing FMOD with Photon Voice in Unity
I noticed that there were a FMOD folder under Assets/Photon/PhotonVoiceApi/Platforms, and tried to hook it up.I have almost got it to work after these steps:Enable the define...
View ArticleTIMEOUT_DISCONNECT on voice connection.
We are using realtime and voice connections, but are noticing in large lobbies that the voice connection is failing sometimes with TIMEOUT_DISCONNECT. Can you help track down the possible cause?
View ArticlePhoton Voice 2 Got huge noise on MacOS
Hello guys,I got a problem with MacOS WebGL. Huge noise when joining a room with another user(even on DemoVoiceUI). I using version 2.52 and Unity 2022.2.14.Really need your help. Thank you so much!
View Articlehow to make any speech to text plugin work together with photon voice?
I am creating a multiplayer game using photon and also integrated photon voice to have voice chat with network players. There is one chatbot functionality in my game where I'll ask some questions,...
View ArticleSpeech to text and Photon Voice
In my multiplayer game, there is two separate feature I wanted to support. 1. Players across networks can hear each other's voice - For this, I am using photon voice 2. Chatbot functionality - Bot will...
View ArticleMultiple Audio Source
I am building a karaoke app using photon voice. The karaoke system itself already provided by another 3rd party SDK, the SDK create an Audio Source to play the bgm when karaoke session started.I am...
View ArticleMuting a specific player with photon voice
I want each client connected to the voice server to be able to choose who they hear talking or to put it another way I want each player to be able to mute other players by pushing a button next to...
View ArticlePhoton Voice I can hear my own echo
Hi there! What could be the reason why I can hear my own voice with a small delay when using Photon Voice? Debug Echo is disabled. This happens both on my and on Demo scene. Thanks in advance
View ArticlePhoton Voice - Stop listening
According to the docs of Photon Voice you just have to set Recorder.TransmitEnabled to true or false in order to mute or use it for push-to-talk. But it seems it will also stop to listen. Question is...
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