I'm doing some tests on different platforms (iOS, Win, Mac, WebGL) and would like to use different settings (specifically, settings WSS for WebGL, while using UDP for the others).
With PhotonNetwork.ConnectUsingSettings(), it seems to always pick the default settings profile.
What is the correct way to pick a settings profile at runtime?
With PhotonNetwork.ConnectUsingSettings(), it seems to always pick the default settings profile.
What is the correct way to pick a settings profile at runtime?