I can't seem to get the following to work.
3 players:
Player A - group 1
Player B - group 2
Player C - group 1
Player A should be able to hear Player C
Player B should be able to hear ALL Players
Player C should be able to hear Player A
This is how I believe it should work but it's not working for me:
Player A:
PhotonVoiceNetwork.Client.GlobalAudioGroup = 1;
Player B:
PhotonVoiceNetwork.Client.GlobalAudioGroup = 2;
// remove all audio groups, and allow player to hear group 1
PhotonVoiceNetwork.Client.ChangeAudioGroups(new byte[0], new byte[1] {1 });
Player C:
PhotonVoiceNetwork.Client.GlobalAudioGroup = 1;
Any ideas why that isn't working? Both Player A and C work fine, but B can't hear A or C even though I have added it.
↧