Unity does not support use of the Microphone when targeting WebGL. So it appears that we cannot support 2 way communication (receive and send) for users on that platform. But what about just receiving audio when on WebGL. In other words, is it possible to use the Photon Voice Network when targeting WebGL to recieve and play audio from a remote source running on a non-WebGL platform (such as windows or mac) where the Microphone does work?
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