Hello,
Note: I understand versions of the following question have been asked on this forum, but the answers provided were not a solution.
Question:
How do I make it so the microphone recorder audio volume distributed within an interest group is louder or softer based on the distance from the user who is talking?
Scenario:
Client 1 and Client 2 are in interest group 1
Client 1 talks
Client 2 is next to Client 1 and hears Client 1 loudly
Client 2 walks far away from Client 1
Client 1 talks
Client 2 barely hears Client 1
Details:
Each scene has a "Voice Connection and Recorder" and an "Audio Listener" all attached to the camera Object. Other threads mention using Unity's "Audio Source" to accomplish 3D audio.There is no Unity "Audio Source" Object that is catching and distributing the mic audio coming through the interest group.
https://ibb.co/sg1TF64
https://ibb.co/GRmwssK
Thank you so much in advance for any feedback.
Note: I understand versions of the following question have been asked on this forum, but the answers provided were not a solution.
Question:
How do I make it so the microphone recorder audio volume distributed within an interest group is louder or softer based on the distance from the user who is talking?
Scenario:
Client 1 and Client 2 are in interest group 1
Client 1 talks
Client 2 is next to Client 1 and hears Client 1 loudly
Client 2 walks far away from Client 1
Client 1 talks
Client 2 barely hears Client 1
Details:
Each scene has a "Voice Connection and Recorder" and an "Audio Listener" all attached to the camera Object. Other threads mention using Unity's "Audio Source" to accomplish 3D audio.There is no Unity "Audio Source" Object that is catching and distributing the mic audio coming through the interest group.
https://ibb.co/sg1TF64
https://ibb.co/GRmwssK
Thank you so much in advance for any feedback.