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LoadBalancingTransport.SendFrame is not being called in a build

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Hi,

I put a Debug.Log inside of LoadBalancingTransport.SendFrame. It outputs fine in the Unity Editor, but it never outputs in a built version of my project. I've confirmed that I can actually transmit audio to another client though, in both the Unity Editor and a build.

What might be causing this? I need to be able to call a function whenever I'm transmitting audio.

Thanks.

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