Hi,
I put a Debug.Log inside of LoadBalancingTransport.SendFrame. It outputs fine in the Unity Editor, but it never outputs in a built version of my project. I've confirmed that I can actually transmit audio to another client though, in both the Unity Editor and a build.
What might be causing this? I need to be able to call a function whenever I'm transmitting audio.
Thanks.
I put a Debug.Log inside of LoadBalancingTransport.SendFrame. It outputs fine in the Unity Editor, but it never outputs in a built version of my project. I've confirmed that I can actually transmit audio to another client though, in both the Unity Editor and a build.
What might be causing this? I need to be able to call a function whenever I'm transmitting audio.
Thanks.