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Infinite Connection Loop

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Hey all,

I am working on adding voice chat to a basic VR multiplayer scene. I am on 2019.3 using PUN 2 and the Unity XR Interaction toolkit.

the scene is setup as follows:
AppID is set for PUN and Voice
a game object in the scene with a voice network and recorder. recorder is set to primary recorder. auto connect, start, transmit etc are all on

the prefab (which is instantiated by PUN) has a voice view and a speaker child. it is set to use primary recorder. the speaker is set in the voice view to the child.

when the scene loads, the log ends up in an infinite loop of connecting and disconnecting to photon voice. Testing the app (in editor, on HTC Vive Pro, and Oculus Quest) does not have any voice transmitting.

I'm sure I'm making a silly mistake, but i would appreciate some assistance in figuring this out.

mlv22oj.jpg

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