I've activated VoiceDetection and regulated the threshold accordingly. It works well, I can clearly hear my voice being transmitted when talking and transmission being put on hold during silence. However, I need to fire some events connected to when the user is talking and I'm not able to do so.
These are my current Recorder settings --> https://ibb.co/K6wHLmg
And this is the code I'm using to detect when the user is talking:
My log is showing "Talking" all the time even during silence.
My Stack:
These are my current Recorder settings --> https://ibb.co/K6wHLmg
And this is the code I'm using to detect when the user is talking:
public class VoiceEvents : MonoBehaviour { Recorder recorder; PhotonVoiceView voiceView; // Start is called before the first frame update void Start() { // Audio is not transmitted by default recorder = GetComponent<Recorder>(); voiceView = GetComponent<PhotonVoiceView>(); // recorder.TransmitEnabled = false; } // Update is called once per frame void Update() { if (recorder.TransmitEnabled) { Debug.Log("Talking"); } else { Debug.Log("Silence"); } } }
My log is showing "Talking" all the time even during silence.
My Stack:
- Unity3D 2019.3 - Oculus Quest - PUN2 Free - 2.17.1 - Photon Voice FREE 1.23