Hi,
So I have a audio mixer that is hooked up to the audio source in Unity. My goal is to apply pitch and flange effect before sending the voice to other players. The other players will receive the sender's modified voice. I assume if I send a RPC command to change the Pitch of the audio mixer that is connected to the photonview, it will change the mixer of all the clients so everyone will have the same effects as the sender. Is there any way to apply sound effects before sending to the receiver while the receiver maintains his/her current sound effects? My goal is to make an environment where people can have different voices (not their own one) and talk to each other online.
Thanks
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