Hi,
We currently have the game "We Were Here" on steam and are getting reports of players not being able to hear each other. We are having a hard time identifying the problem. We have a matchmaking scene in which players can join/create rooms. Once the player joins a room a PhotonVoice Prefab is instantiated on the network (contains a PhotonView/AudioSource/Photonvoicerecorder/PhotonVoiceSpeaker). Once the second player joins and the second prefab is created it either never has the streaming audioclip or the voice unlinks and creates a new link every 2/3 seconds.
I've tried the Voice Demo to see if we were missing something, but using the same setup as shown in the demo the issue continues to exist.
Has anyone experienced a similar issue and managed to fix it?
Unity version: 5.5.0f3
Thank you for your time,
Total Mayhem Games
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