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Magic Leap Voice DemoMagicLeap Scene must connect twice to get voice both directions

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Hi we are integrating PUN Voice for Magic Leap. After some fiddling we have things working (yay!) Note that forcing (hard coding due to demo implementation), a custom room name PhotonStatusDisplay.cs helps ensure a match. An observation for those that are exploring: Using Magic Leap Remote with Unity to test voice (using an actual ML1) does not work. You have to push the app native to the headset to get a working voice connection. Q?: Is this currently a known limitation or something related to Unity setup? When connecting two devices to a room, for the 2nd connection (the client), upon first connection, the master hears the client's sending audio, but the client does not hear the master's unless one of the two has left and re-joined the room, at which point audio is bi-directional. Q?: Is this a known bug or do you have any recommendations on how to fix that so it works on the initial connection? Could this be a firewall or port forwarding issue? Thanks for your advice.

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