Hello, I am a beginner here and in Unity.
I started adapting DemoVoiceUI to work as an external plugin for a game in C++.
It gets the 2d position of the player on the map and sends it to the others as a custom attribute, so the volume is adjusted according to distance.
Can I avoid sending audio between distant players on the map? There are around 200 players per map/channel.
Thanks for the help.
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