Hey there,
I managed to bypass the ear speaker bug by using Photon mic type and adding IOSAudioForceToSpeaker.
Now I'm onto quiet audio on my iPhone7 using Photon Voice 1 and Photon Mic type. It does use the right speaker.
When I add the following to PhotonVoiceNetwork/OnAudioFrame
for(int i =0; i < frame.Length; i++)
{
frame[i] *= (5);
}
the audio does get slightly louder BUT it gets more polluted and not as clear the more I increase this coefficient. So this is not a solution for an iPhone for me - the quality of the audio is not acceptable if I do the above with any coefficient.
When I add Photon Voice to my scene - the rest of my audio (not the voice parts) also get quieter so it affects everything in my project.
Please, could you provide a solution for a loud and clear audio on iOS.
Thank you!
zelena